GAME AUDIO

Garrett Montgomery

Garrett began his career at a Toronto recording facility and audio restoration house over 19 years ago. While employed as a sound engineer and producer, Garrett worked with singer/songwriters, bands and voice actors. He specialized in analogue recording techniques and vintage microphones.

Garrett is a sound editor, sound designer, re-recording mixer, and dialogue editor, who specializes in dialogue editing/mastering, recording, ADR mixing and motion capture audio recording. He is trained on proprietary recording tools used by several video game developers. He also has professional experience in musical composition, field recording, multi-track studio recording and music mixing.

Since moving to Los Angeles in 2008, Garrett has worked on feature films, movie trailers, video games, TV episodes and prime-time commercials. Garrett has worked on over 150 video games published by Microsoft, EA, Activision, Ubisoft, 2K Games, Riot, Capcom, Namco Bandai, Nintendo, Sony, Konami, Warner Brothers and others.

Garrett is on the Board of Directors for the Motion Picture Sound Editors and has three Golden Reel nominations.